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Best weapon and combat ability to choose first in Control Resonant

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Published Sep 24, 2026, 5:54 PM EDT

What primary weapon, secondary form, and resonant ability should you get?

Dylan charging up his hammer in Control Resonant. Image: Remedy Entertainment via Polygon

During the prologue of Control Resonant, you need to choose your primary and secondary weapon form and combat ability.

You'll be given three options for all of them, but when given the freedom to choose, it can be difficult to set your mind to just one option. Each weapon and combat ability has their own purpose, so there is no wrong answer. However, you should choose an option that fits your play style.

It's important to note that you will be stuck with your decision until the end of the prologue, but luckily, you won't be stuck for the entire game. You can reset your weapons and combat abilities in the Gap using a reset item. Unfortunately, a reset item won't reset your entire build, but only your weapon, combat ability, or talents. So, you'll need at least three if you want to start over from scratch. Fortunately, reset items are now easier to get due to the day one patch, so feel free to test out multiple builds if you're not happy with your choices.

Here's which weapon and combat ability you should choose in Control Resonant's prologue, and an early game build that will help you get through the first couple zones.


Best primary weapon to choose in Control Resonant

Three weapon options in Control Resonant. Image: Remedy Entertainment via Polygon

Your first choice in the prologue will be for your primary weapon:

Each weapon caters to a different play style: Cleave is for lifted and falter, Strike is for fast attacks and critical strikes, and Glaive is for area-based attacks and combat abilities. If any sound enticing to you, we encourage you to choose them. In our experience, Strike has been the most useful, as its critical attacks make it a fairly strong primary weapon, but it also makes your combo finishers and combat abilities stronger — giving you a stronger overall build. It does have its cons in that it's not great if you're being swarmed by enemies and has short range, but you can make up for its weaknesses with your other weapons.


Best secondary weapon form to choose in Control Resonant

Three weapon options to choose from in Control Resonant. Image: Remedy Entertainment via Polygon

Your second choice in the prologue will be for your secondary weapon:

From our experience, the secondary weapon isn't exactly your go-to damage source. Like its namesake, it takes somewhat of a backseat to the primary and combo finishers, because the primary attack is the only way to get to the combo finisher. As a result, we recommend choosing Crush or Drill for their utility.


Best combat ability to choose in Control Resonant

Three combat ability options to choose from in Control Resonant. Image: Remedy Entertainment via Polygon

After you beat the resonant in the prologue, you'll need to choose your first combat ability:

We recommend taking Volatile Anomaly just for the sake of building up falter and giving you Dominance. Dominance is an extremely helpful buff when you're fighting multiple heavy enemies at once. Additionally, Volatile Anomaly will help deal with the small enemies as they'll be faltered and you can just execute them to boost your damage and heal a bit of your health back.